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Showing posts from October, 2023

Advanced Typography - Task 2: Key Artwork & Collateral

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13.9.2023 - 11.10.2023 (Week 3 - Week 7) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Advanced Typography - Task 2 LECTURE Full lecture summary in Task 1 INSTRUCTION In this task, we were instructed to use my name, username, pen name, or whatever (but not initials since they have to make a word) and make our brand logo out of it. I have a game username and one of the words is tofu. I like it cause my friends used it as a term when I'm wobbly because I'm tired, and I'm always tired. So I figured tofu is a good way to start. On the other hand, I don't have many ideas in mind on how to create a nice logo out of a wobbly tofu. I tried to think a lot and here's what I made. fig 1.1 brainstorming for the idea fig 1.2 First attempt for the wordmark It is a bit stiff for my concept but I guess they look kind

3D Modeling - Hard Surface Modeling

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16.10.2023 - 6.10.2023 (Week 7 - Week 10) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media 3D Modeling - Hard Surface Modeling INSTRUCTIONS In this task, we were instructed to make a model that falls into one of these categories: - a weapon - a vehicle - a robot - a machine After thinking for a while, I decided to make a weapon from a game called Valorant. The weapon is a pistol called a Classic in the game. For this task, I'm making the Prime skin of the Classic. fig 1.1 Prime Classic For this task, I used the method of only making half the main body for me to mirror later. I actually plan on using this technique on everything but I decided small objects are fine to be left alone, so I just make them and make sure they can't be selected so they will stay in place. I open the Valorant ap