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Showing posts with the label Advanced Animation

Advanced Animation - Final Project

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26.11.2024 -  11.1.2025 (Week 10 - Week 15) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Advanced Animation - Final Project INSTRUCTION Final Project: Action Animation This final task is a bit more complicated. So, we are required to make a full-action pose and use camera play to make the pose. At first, I focused on making the animations and brute-forcing the faulty ones. But then when I saw on MyTimes, there are many things we need to do, as we also need to make separate files for blocking, polishing, and final. By the time I noticed this I already reached the polishing phase so I just worked a bit backwards, deleting frames that are not extremes and tidying them up a bit, and then changing the interpolation type to constant to make the graph straight. Blocking For the blocking part, I focused on keyframes that are considered extremes and then made them into constant. This helps to ...

Advanced Animation - Project 2

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19.11.2024 -  11.1.2025 (Week 6 - Week 15) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Advanced Animation - Project 2 INSTRUCTION Project 2: Jumping Animation fig 1.1 Instruction This time our task is to make a single jump animation, which is moving forward instead of just jumping in place this time. Sir Kamal also mentioned making the jump a bit more exaggerated to make it more cartoonish. Other than that note, I honestly didn't make much of a difference from the ones I did in the walking animations. I just used the extremes in the animator survival kit as a guide and then applied all my keys there.  fig 1.2 Jump animation guide I inserted all the extremes and then when I checked, as expected I noticed some bones move a bit weirdly. fig 1.3 Adding extra keyframes to maintain the limbs ...

Advanced Animation - Project 1

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29.10.2024 -  11.1.2025 (Week 6 - Week 15) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Advanced Animation - Project 1 INSTRUCTION Project 1: Walking Animation In this task we are required to create a walking animation with the Snow Model . We are required to make 2 versions: the vanilla walk and attitude walk. Fig 1.1 instructions Mr Kamal told me that it takes 13 keyframes to create 1 step, so after adding all the extremes, they all have 3 keyframes gap. Mr Kamal also advised us to make our key location as clean as possible to create a clean animation. This method is also useful when the model is not walking in place. It helps to make sure each step distance is the same. (especially in my case because I didn't know we only needed to make a walking animation that walks in place.,. Fig 1.2 Adding extreme po...

Advanced Animation - Exercises

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24.9.2024 -  12.11.2024 (Week 1 - Week 7) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Advanced Animation - Exercises INSTRUCTION Exercise 1: Bouncing Ball In this exercise we were instructed to make a bouncing ball animation for several types of ball: Soccer ball, ping pong ball, bowling ball, and beach ball. For week 3 deadline, we're only instructed to make a solid non-stretch ball since the squash-and-stretch ball is gonna be taught in week 3's class. First off we were taught the basics, including how we can apply a bone structure to move a shape to it's desired form. This technique will be useful when we need to apply complicated forms like a full body character. fig 1.1 applying bone to a shape Now we proceeded to learn how to make a basic bouncing ball animation. In class, we were taught step by step on how to make a soccer ball bounce animation. PROCESS Soccer: First, we need to determine the location of the camera and how w...