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Showing posts with the label Project

Advanced Animation - Final Project

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26.11.2024 -  11.1.2025 (Week 10 - Week 15) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Advanced Animation - Final Project INSTRUCTION Final Project: Action Animation This final task is a bit more complicated. So, we are required to make a full-action pose and use camera play to make the pose. At first, I focused on making the animations and brute-forcing the faulty ones. But then when I saw on MyTimes, there are many things we need to do, as we also need to make separate files for blocking, polishing, and final. By the time I noticed this I already reached the polishing phase so I just worked a bit backwards, deleting frames that are not extremes and tidying them up a bit, and then changing the interpolation type to constant to make the graph straight. Blocking For the blocking part, I focused on keyframes that are considered extremes and then made them into constant. This helps to ...

Advanced Animation - Project 2

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19.11.2024 -  11.1.2025 (Week 6 - Week 15) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Advanced Animation - Project 2 INSTRUCTION Project 2: Jumping Animation fig 1.1 Instruction This time our task is to make a single jump animation, which is moving forward instead of just jumping in place this time. Sir Kamal also mentioned making the jump a bit more exaggerated to make it more cartoonish. Other than that note, I honestly didn't make much of a difference from the ones I did in the walking animations. I just used the extremes in the animator survival kit as a guide and then applied all my keys there.  fig 1.2 Jump animation guide I inserted all the extremes and then when I checked, as expected I noticed some bones move a bit weirdly. fig 1.3 Adding extra keyframes to maintain the limbs ...

Advanced Animation - Project 1

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29.10.2024 -  11.1.2025 (Week 6 - Week 15) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Advanced Animation - Project 1 INSTRUCTION Project 1: Walking Animation In this task we are required to create a walking animation with the Snow Model . We are required to make 2 versions: the vanilla walk and attitude walk. Fig 1.1 instructions Mr Kamal told me that it takes 13 keyframes to create 1 step, so after adding all the extremes, they all have 3 keyframes gap. Mr Kamal also advised us to make our key location as clean as possible to create a clean animation. This method is also useful when the model is not walking in place. It helps to make sure each step distance is the same. (especially in my case because I didn't know we only needed to make a walking animation that walks in place.,. Fig 1.2 Adding extreme po...

Motion Graphics and Compositing - Final Project

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6.12.2024 - 7.1.2025 (Week 11 - Week 15) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Motion Graphics and Compositing - Final Project: Abstract Motion INSTRUCTIONS Project 4: Abstract Motion For the final project, we will synthesise the knowledge gained in tasks 1, 2 and 3 for application in task 4. We are to create a theme-based abstract motion graphic video that consists of a good audio visual say it in 3D/2D, mixed media or any experimental visual output that has a strong theme. Making the Concept and Assets My idea is actually inspired by myself, who is someone who has a strong attraction to magical fantasy places and stories. While the concept is decided and I'm kind of hell-bent on making it work, It also took me some time to figure out ...

Motion Graphics and Compositing - Project 3

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20.11.2024 - 4.12.2024 (Week 9 - Week 11) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Motion Graphics and Compositing - Project 3 INSTRUCTIONS Project 3: Channel Ident In this task,  we will synthesise the knowledge gained in Tasks 1 and 2 for application in Task 3. we are to continue with the previously chosen channel in Task 2 to create a channel ident motion graphic video. My channel bumper is about Valorant and its agents, divided into 4 categories: Duelists, Sentinels, Initiators, and Controllers. Since I had covered most of the things I can cover on the agents in the Bumper, I had to look for something to add in there and my thoughts went to adding something about the general game. After some thought, I decided I could use the spike to represent the game. I also used Cypher's camera to make it look neat and cool. fig 1.1 Adding the spike into th...