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Sonic Design - Project 4: Game Audio Design

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2.12.2025 - 4.1.2026 (Week 1 - Week 14) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Sonic Design - Project 4: Game Audio Design PROJECT 3 - Game Audio Design In this task, we must select a clip of gameplay from the several options provided by Mr Razif, and then create the game audio using our own sound editing. All the audio needs to be ones recorded ourselves, which then will be tuned and edited to fit the game. The one that I chose was a clip from "Hollow Nights". I proceeded to watch the clip and list out all the sounds that I think I will need to fill the game. Audio Asset List Fig. 1.1 Audio Asset List When I already had an idea of what I could try, I proceeded to record the audio. It was a messy process of me kneeling beside my bed and covering my head with my blanket to reduce reverb and white noise as much as possible, with only my arms and head holding the blanket ...

Design Research Dissertation

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22.9.2025 - 1.1.2026 (Week 1 - Week 14) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Design Research Dissertation INSTRUCTIONS DISSERTATION DRAFT FINAL DISSERTATION REPORT FLIPBOOK https://online.fliphtml5.com/ahamn/Flipbook-Design-klAl/#p=2 RESEARCH ARTICLE WEEKLY FEEDBACK BY LECTURER REFLECTION      Working on this dissertation was actually quite challenging for me. I had to constantly think about how I can shape my sentence well in a way that is understandable yet looks professional. I had to rely on ChatGPT a lot regarding this matter, and that meant I also had to rephrase a big part of it to reduce the AI percentage. In addition, I had to make sure that the overall text was not too long, considering my research findings alone had taken a huge part of the research paper. I also received several revisions regarding the clarity of my text in some sections of the dissertation paper, ...

Major Project

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22.9.2025 - 1.1.2026 (Week 1 - Week 14) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Major Project 1 Project Management Document: Presentation Slide: Presentation Video:

Sonic Design - Project 3: Audio Storytelling

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11.11.2025 - 30.11.2025 (Week 8 - Week 10) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Sonic Design - Project 3: Audio Storytelling PROJECT 3 - Audio Storytelling In this project, we were tasked with creating a voiceover for a story, whether a book or a movie, and adding the necessary sound effects to support it. We don't have to constantly put the sounds. Just enough to make the story more immersive. Some musics are allowed but not used throughout the whole audio, and to make sure that the music doesn't overpower the rest of the important sounds. 1. CHOOSING A STORY For this project, I decided to take the first pages of the story "The Ugly Duckling" from archive.org  (a free site, but a login is required). The reason for choosing it is that I can imagine that the amount of sounds I can add based on the story narrative would be balanced enough, not too much, and not too quiet. Fig. 1.1 The Ugly Duckling story from archive.org BOOK LINK: ...

Sonic Design - Project 2: Auditory Imaging

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21.10.2025 - 4.11.2025 (Week 5 - Week 7) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Sonic Design - Project 2: Auditory Imaging TASK 1 - PARAMETRIC EQUALIZER EXERCISE In this task, we are to create a scenario using sounds that we can get from the internet. FEEDBACK Week 5 Always make a copy of the audio file before modifying it from the waveform. Week 6 The planned scenario is more cinematic, so I will need to figure out how to explain everything in sound because there will be no visual help Week 7 Don't forget to put the hard limiter in the mix. Accumulation of all the limited audio will still give more volume than all at once. Can try to change the "game" song to something else, because right now it feels more like a cartoon/movie song.

Sonic Design - Project 1: Exercises and Environment Sound Composition

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22.9.2025 - 19.10.2025 (Week 1 - Week 4) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Sonic Design - Project 1 TASK 1 - PARAMETRIC EQUALIZER EXERCISE The Parametric Equaliser can be found in the Effect Rack by choosing the Effect Rack and then hovering to "Filter and EQ" > Parametric Equaliser. The Parametric Equaliser effect will display a flat line graph that can be modified. The lower Hz area (left side area) will affect deeper sounds (ex, bass sound) and the higher Hz area (right side area) will affect the more high-pitched sounds (ex., guitar or cymbal sound). Pulling the graph on the specific area up or down will affect the clarity or the muffled-ness of the targeted sound. fig 1.0 Parametric Equaliser Effect We were given a sample sound that will serve as a reference, and 5 other versions of the same sound that have been modified. We need to play around with the parametric equaliser to make it as close to the sample so...