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Motion Graphics and Compositing - Exercises

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25.9.2024 - ______ (Week 1 - Week __) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Motion Graphics and Compositing - Exercises INSTRUCTIONS

Design Research Methodology

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23.9.2024 - ______ (Week 1 - Week 14) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Design Research Methodology INSTRUCTIONS WEEK 1 On the first week, Ms. Jinchi gave us a general brief on what we are going to do in this semester. To my understanding, this module will be some kind of introduction to design research. We are going to do some research in a more basic level, before taking it to the next level with the Design Research Dissertation module in the future semester. We are to choose the design specialization that we wanna delve into for this module. Note that this chose specialization only applies to this module alone, and won't affect our actual specialization in our study. By the end of this week, we are to look into the specialization briefing videos provided by Ms. Jinchi, and then we can decide on what specialization that we wanna take, as well as to come up with a research topic for us to discuss with our resp

Film Studies and Cinematography - Exercises

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24.9.2024 - ______ (Week 1 - Week __) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Film Studies and Cinematography - Exercises INSTRUCTION

Advanced Animation - Exercises

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24.9.2024 - ______ (Week 1 - Week __) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Advanced Animation - Exercises INSTRUCTION Exercise 1: Bouncing Ball In this exercise we were instructed to make a bouncing ball animation for several types of ball: Soccer ball, ping pong ball, bowling ball, and beach ball. For week 3 deadline, we're only instructed to make a solid non-stretch ball since the squash-and-stretch ball is gonna be taught in week 3's class. First off we were taught the basics, including how we can apply a bone structure to move a shape to it's desired form. This technique will be useful when we need to apply complicated forms like a full body character. fig 1.1 applying bone to a shape Now we proceeded to learn how to make a basic bouncing ball animation. In class, we were taught step by step on how to make a soccer ball bounce animation. PROCESS Soccer: First, we need to determine the location of the camera and how wide

Animation Fundamentals - Final Project: Action Animation

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1.7.2024 - 8.8.2024 (Week 9 - Week 16) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Animation Fundamentals - Final Project: Action Animation fig 1.1 Animation fundamentals final project instructions In this task we are required to try and use our previous knowledge to make a 5 seconds action animation. We gotta pay attention in the details, making sure we are able to properly convey the emotions to the audience. We can also use different shots and camera angle to enhance the visual story telling. With my character that I made during project 2 that has some valkyrie looks to her, I tried to look for an older time and place settings so the character won't be out of place. I suddenly have this idea to give her an old castle looking background, where she's gonna relax and watch the beautiful night view. My goal is to create a calming view with a bit of fantasy touch to it. Storyboard

Animation Fundamentals - Project 2: Walk & Jump Animation

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24.6.2024 - 15.7.2024 (Week 10 - Week 12) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Animation Fundamentals - Project 2: Jump Animation Project 2A: Walking Animation fig 1.1 Walk Animation Instruction For this task I am instructed to make a walking animation. First off, I started by making the stickman version of the animation as base. I wasn't used to making keyframes and then adding the in-betweens, so I just make it as I go. fig 1.2 Making the stickman as base, week 10 (25.6.2024) When the base is done, I proceeded to make the lineart out of it and then color all the frames.