Sonic Design - Project 3: Audio Storytelling
11.11.2025 - 30.11.2025 (Week 8 - Week 10)
Vanessa Kei Kurniadi / 0360525
Bachelor of Design (Hons) in Creative Media
Sonic Design - Project 3: Audio Storytelling
BOOK LINK:
https://archive.org/details/uglyducklingreto00ande/page/10/mode/2up
My first version:
https://drive.google.com/file/d/1x4kiT8Se_MvXqIDMQnGVymxKKudCT5AK/view?usp=drive_link
This version was used as my practice file when Mr Razif was explaining how to produce a nice recording using phone and pillow fort, as well as the post-production phase, where we can clean out the sound in Adobe Audition.
Mr Razif noted that for the dialogues, I can just make the voices come from different sides to create a stronger feeling of someone talking and not the narrative. He also noted that the recording I made still sounded a bit muddy, which I assume was the result of over-filtering it in Audition. As for me, I still feel like I could do better with the voice-over, so I proceed with another attempt.
My second version (After multiple edits and retakes):
https://drive.google.com/file/d/1SB1SyZZB2F6ZMIMb_ehX_G9pDZn8SBxn/view?usp=drive_link
When I am finally satisfied with the voice-over, I head over to Adobe Audition to refine the audio. I increased the dB until it was loud enough, cleaned up the white noise using Capture noise print and Noise reduction, cleaned out voicewave spikes and other leftover small noises using Autogate and Compressor, and used DeEsser to reduce the "s" noise (although I genuinely don't really hear much difference).
As a result, the final soundwave looks more even and clean. The overall noise is also kept as clear as possible.
3. ADDING SOUND EFFECTS
When the base voice-over is done, I can finally start to look for suitable sound effects to go along with the voice-overs. I managed to find the suitable ones from either freesound.org or YouTube. I set up the sounds where necessary and modified the volumes.
I also used the pitch shifter on the dialogues to make it seem more like different characters talking. For this purpose, I created a track for each character and put a different pitch shift level on each of them. I also made sure that I changed the voice direction (blue line on the track) to make it feel more like hearing someone speaking.
I showed my progress to Sir Razif in week 10, and he said that the overall voice is clearer, and the sounds are already good enough. I just need to add music for some parts of the soundtrack to give a better feeling and ambience to the story.
So for this, I got some copyright-free music from YouTube and added it to the track where I deemed suitable.
MUSIC LIST:
Happy calm music
https://www.youtube.com/watch?v=FGEVdHZvf9c&list=PL7pkSK1xbGD7VAapOtthyOYYLCC1VI0Oe&index=2
Weird situation music
https://www.youtube.com/watch?v=q2bctIhJ1j4&list=PL3d8jn6c109ysy0yj69tyhpBYKgnoVdVg
First swim music
https://www.youtube.com/watch?v=GoPfCriKrcY&list=PL3d8jn6c109ysy0yj69tyhpBYKgnoVdVg&index=9
Tension music
https://www.youtube.com/watch?v=gWfvYW9Qlzk&list=PLyuakwzSUr6AJyvaPsd3iiI-mxjCPnXHV&index=1
nature sound
https://freesound.org/people/Garuda1982/sounds/759738/
egg cracking noise
https://freesound.org/people/krb21/sounds/118608/
duckling noise
https://www.youtube.com/shorts/ttPe7fjTBi0
https://www.youtube.com/watch?v=yq5vW43cl98
sighing sound
https://freesound.org/people/ForTheHorde68/sounds/407360/
river sound
https://freesound.org/people/dibko/sounds/702250/
Lake sound
https://freesound.org/people/mcmikai/sounds/532179/
Water Splash
https://freesound.org/people/Garuda1982/sounds/540886/
Ducks noise
https://freesound.org/people/Tomlija/sounds/109490/
https://www.youtube.com/watch?v=-9lky-djA7w
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