22.4.2024 - 7.4.2024 (Week 1 - Week 3) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Animation Fundamentals - Exercises INSTRUCTION Exercise 1 - Bouncing Ball In this exercise we are to practice doing a basic animation of a bouncing ball. We will practice on how to make the animations frame by frame, as well as applying the "slow-in" and "slow-out" on the ball movement to make it natural. Setting Up Since this is out first time using Adobe animate, we were given direction on what to do. So first, when you click "New File" there are several presets we can choose from. This time, we are to use the HD preset. We just had to change the frame rate to 24 and leave the rest of the default settings, end then clicked "Create". fig 1.1.1 Setting up Adobe Animate, week 2 (30.4.2024) When the setting up is done, we are given a blank can...
24.9.2024 - 12.11.2024 (Week 1 - Week 7) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Advanced Animation - Exercises INSTRUCTION Exercise 1: Bouncing Ball In this exercise we were instructed to make a bouncing ball animation for several types of ball: Soccer ball, ping pong ball, bowling ball, and beach ball. For week 3 deadline, we're only instructed to make a solid non-stretch ball since the squash-and-stretch ball is gonna be taught in week 3's class. First off we were taught the basics, including how we can apply a bone structure to move a shape to it's desired form. This technique will be useful when we need to apply complicated forms like a full body character. fig 1.1 applying bone to a shape Now we proceeded to learn how to make a basic bouncing ball animation. In class, we were taught step by step on how to make a soccer ball bounce animation. PROCESS Soccer: First, we need to determine the location of the camera and how w...
22.9.2025 - 19.10.2025 (Week 1 - Week 4) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Sonic Design - Project 1 TASK 1 - PARAMETRIC EQUALIZER EXERCISE The Parametric Equaliser can be found in the Effect Rack by choosing the Effect Rack and then hovering to "Filter and EQ" > Parametric Equaliser. The Parametric Equaliser effect will display a flat line graph that can be modified. The lower Hz area (left side area) will affect deeper sounds (ex, bass sound) and the higher Hz area (right side area) will affect the more high-pitched sounds (ex., guitar or cymbal sound). Pulling the graph on the specific area up or down will affect the clarity or the muffled-ness of the targeted sound. fig 1.0 Parametric Equaliser Effect We were given a sample sound that will serve as a reference, and 5 other versions of the same sound that have been modified. We need to play around with the parametric equaliser to make it as close to the sample so...
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