22.4.2024 - 7.4.2024 (Week 1 - Week 3) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Animation Fundamentals - Exercises INSTRUCTION Exercise 1 - Bouncing Ball In this exercise we are to practice doing a basic animation of a bouncing ball. We will practice on how to make the animations frame by frame, as well as applying the "slow-in" and "slow-out" on the ball movement to make it natural. Setting Up Since this is out first time using Adobe animate, we were given direction on what to do. So first, when you click "New File" there are several presets we can choose from. This time, we are to use the HD preset. We just had to change the frame rate to 24 and leave the rest of the default settings, end then clicked "Create". fig 1.1.1 Setting up Adobe Animate, week 2 (30.4.2024) When the setting up is done, we are given a blank can...
22.9.2025 - 19.10.2025 (Week 1 - Week 4) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Sonic Design - Project 1 TASK 1 - PARAMETRIC EQUALIZER EXERCISE The Parametric Equaliser can be found in the Effect Rack by choosing the Effect Rack and then hovering to "Filter and EQ" > Parametric Equaliser. The Parametric Equaliser effect will display a flat line graph that can be modified. The lower Hz area (left side area) will affect deeper sounds (ex, bass sound) and the higher Hz area (right side area) will affect the more high-pitched sounds (ex., guitar or cymbal sound). Pulling the graph on the specific area up or down will affect the clarity or the muffled-ness of the targeted sound. fig 1.0 Parametric Equaliser Effect We were given a sample sound that will serve as a reference, and 5 other versions of the same sound that have been modified. We need to play around with the parametric equaliser to make it as close to the sample so...
11.11.2025 - 30.11.2025 (Week 8 - Week 10) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Sonic Design - Project 3: Audio Storytelling PROJECT 3 - Audio Storytelling In this project, we were tasked with creating a voiceover for a story, whether a book or a movie, and adding the necessary sound effects to support it. We don't have to constantly put the sounds. Just enough to make the story more immersive. Some musics are allowed but not used throughout the whole audio, and to make sure that the music doesn't overpower the rest of the important sounds. 1. CHOOSING A STORY For this project, I decided to take the first pages of the story "The Ugly Duckling" from archive.org (a free site, but a login is required). The reason for choosing it is that I can imagine that the amount of sounds I can add based on the story narrative would be balanced enough, not too much, and not too quiet. Fig. 1.1 The Ugly Duckling story from archive.org BOOK LINK: ...
Comments
Post a Comment