24.9.2024 - 12.11.2024 (Week 1 - Week 7) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Advanced Animation - Exercises INSTRUCTION Exercise 1: Bouncing Ball In this exercise we were instructed to make a bouncing ball animation for several types of ball: Soccer ball, ping pong ball, bowling ball, and beach ball. For week 3 deadline, we're only instructed to make a solid non-stretch ball since the squash-and-stretch ball is gonna be taught in week 3's class. First off we were taught the basics, including how we can apply a bone structure to move a shape to it's desired form. This technique will be useful when we need to apply complicated forms like a full body character. fig 1.1 applying bone to a shape Now we proceeded to learn how to make a basic bouncing ball animation. In class, we were taught step by step on how to make a soccer ball bounce animation. PROCESS Soccer: First, we need to determine the location of the camera and how w...
22.9.2025 - 19.10.2025 (Week 1 - Week 4) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Sonic Design - Project 1 TASK 1 - PARAMETRIC EQUALIZER EXERCISE The Parametric Equaliser can be found in the Effect Rack by choosing the Effect Rack and then hovering to "Filter and EQ" > Parametric Equaliser. The Parametric Equaliser effect will display a flat line graph that can be modified. The lower Hz area (left side area) will affect deeper sounds (ex, bass sound) and the higher Hz area (right side area) will affect the more high-pitched sounds (ex., guitar or cymbal sound). Pulling the graph on the specific area up or down will affect the clarity or the muffled-ness of the targeted sound. fig 1.0 Parametric Equaliser Effect We were given a sample sound that will serve as a reference, and 5 other versions of the same sound that have been modified. We need to play around with the parametric equaliser to make it as close to the sample so...
26.11.2024 - 11.1.2025 (Week 10 - Week 15) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Advanced Animation - Final Project INSTRUCTION Final Project: Action Animation This final task is a bit more complicated. So, we are required to make a full-action pose and use camera play to make the pose. At first, I focused on making the animations and brute-forcing the faulty ones. But then when I saw on MyTimes, there are many things we need to do, as we also need to make separate files for blocking, polishing, and final. By the time I noticed this I already reached the polishing phase so I just worked a bit backwards, deleting frames that are not extremes and tidying them up a bit, and then changing the interpolation type to constant to make the graph straight. Blocking For the blocking part, I focused on keyframes that are considered extremes and then made them into constant. This helps to ...
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