22.4.2024 - 7.4.2024 (Week 1 - Week 3) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Animation Fundamentals - Exercises INSTRUCTION Exercise 1 - Bouncing Ball In this exercise we are to practice doing a basic animation of a bouncing ball. We will practice on how to make the animations frame by frame, as well as applying the "slow-in" and "slow-out" on the ball movement to make it natural. Setting Up Since this is out first time using Adobe animate, we were given direction on what to do. So first, when you click "New File" there are several presets we can choose from. This time, we are to use the HD preset. We just had to change the frame rate to 24 and leave the rest of the default settings, end then clicked "Create". fig 1.1.1 Setting up Adobe Animate, week 2 (30.4.2024) When the setting up is done, we are given a blank can...
24.9.2024 - 12.11.2024 (Week 1 - Week 7) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Advanced Animation - Exercises INSTRUCTION Exercise 1: Bouncing Ball In this exercise we were instructed to make a bouncing ball animation for several types of ball: Soccer ball, ping pong ball, bowling ball, and beach ball. For week 3 deadline, we're only instructed to make a solid non-stretch ball since the squash-and-stretch ball is gonna be taught in week 3's class. First off we were taught the basics, including how we can apply a bone structure to move a shape to it's desired form. This technique will be useful when we need to apply complicated forms like a full body character. fig 1.1 applying bone to a shape Now we proceeded to learn how to make a basic bouncing ball animation. In class, we were taught step by step on how to make a soccer ball bounce animation. PROCESS Soccer: First, we need to determine the location of the camera and how w...
26.11.2024 - 11.1.2025 (Week 10 - Week 15) Vanessa Kei Kurniadi / 0360525 Bachelor of Design (Hons) in Creative Media Advanced Animation - Final Project INSTRUCTION Final Project: Action Animation This final task is a bit more complicated. So, we are required to make a full-action pose and use camera play to make the pose. At first, I focused on making the animations and brute-forcing the faulty ones. But then when I saw on MyTimes, there are many things we need to do, as we also need to make separate files for blocking, polishing, and final. By the time I noticed this I already reached the polishing phase so I just worked a bit backwards, deleting frames that are not extremes and tidying them up a bit, and then changing the interpolation type to constant to make the graph straight. Blocking For the blocking part, I focused on keyframes that are considered extremes and then made them into constant. This helps to ...
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